I don't think you can embed Boost because it is too large (over a gig).
One question: Are we allowed to use the assets from the book?
I use some assets with permission but if you like the characters or vehicles, just head over to thegamecreators.com and buy one or more of the DarkMatter collections on the cheap...very good deal for what you get. I bought all three, and then got permission to use a few of them in the book... but they come with a royalty-free license for use in your own games (if you pay for them!). Also, most of the FPS Creator model collections come with .X mesh files!
I have an engine project on the way up right now so give an hour or so (uplink seems slow today). This is the final engine from chapter 18 with additional classes for audio. I am still working on a new Script class to restore Lua support--the new changes in the engine require an update to the script functions. This will give you a new engine.lib again like before, but the examples need to be updated on the SVN. I'll get around to it..just been too busy.
Final engine from book: www.jharbour.com/mtged/mtged_engine.zip
One more question: Is this a tech demo competition so it is better to give a cool looking thing without actual gameplay or is it better to create something that is maybe not that good looking but has gameplay?
You can do a game and submit that if you want, but I was aiming for a tech demo competition--i.e. see how much performance you can get with threads, like the chapter 18 examples. If you want to do a game with some cool rendering effects and threads, that's okay!